I'm a BSc Games Technology first-class honours graduate with 9 years programming experience. My strongest skills are to adapt, learn and problem solve which has allowed me to move between different technologies and pick up skills in a variety of different languages and frameworks. This includes game development with C++ Directx11 and game engines Unity3D and Unreal4. AR/VR development using hardware such as Daqri, Oculus Rift and Vive. Fullstack web development using AWS, Ruby on Rails and ReactJS. This has granted me the experience to help drive system architecture and design decisions across the games and applications I’ve worked on.
Key Skills
Languages
- C# Advanced
- Javascript Advanced
- HTML & CSS Advanced
- PostgreSQL Intermediate
- Ruby Intermediate
- C++ Basic
- Python Basic
Hardware & Software
- Unity3D Intermediate
- Unreal Engine 4 (Blueprints) Basic
- AWS Console Basic
- Oculus Rift & HTC Vive Basic
Frameworks and Libraries
- React Advanced
- Ruby on Rails Intermediate
- Mapbox Intermediate
- .NET Core Basic
Other Skills and Proficiencies
- Team Leading and Management
- Public Speaking
- Problem Solving
- Adobe Photoshop and After Effects
Experience
Lead Developer, LandHawk (Formerly The Carto Group)
2020 - Current
- Designing, building and maintaining services through Amazon Web Services (RDS, EC2, S3, APIGateway and Lambda).
- Maintaining a large geospatial database with tables containing hundreds of millions of rows and building complex and optimised queries to display on a map quickly.
- Developing server-side functionality with Ruby on Rails, front end UI with React and Automated tasks with Python.
- Maintaining software and data for clients including a C# .NET product.
- Managing, leading and mentoring a team of junior developers.
Gaming Technical Developer, The Carto Group
2017 - 2020
- Worked on a service on demand map app based in Kuwait using Unity3D with Mapbox SDK.
- Was part of a HS2 hackathon team and was responsible for developing an AR app for DAQRI Smart Glasses that allowed railway assets to be inspected.
- Developed an AR digital twin of Swindon allowing map data and project areas to be interacted with (Unity3D for Android).
- Developed a VR digital twin of Swindon that was showcased at a Nationwide Switch on Swindon Event (Unity3D for Android, iOS, Windows Oculus).
Software Developer, PlayWest
2016 - 2017
- Developed three games for University of the West of England IT Services as part of a cyber security week event to promote awareness of computer security threats.
- Developed a fieldwork map app for University of the West of England Learning Innovation Unit to allow lecturers to prepare learning content and tasks that triggered at specific locations.
Peer Assisted Learner Leader, University of the West of England
2014 - 2015
- Coaching and facilitating of 1st year students to improve their quallity of learning.
- Planning and creation of session material with other leaders.
Education
Bachelor of Science (BSc) Games Technology, University of the West of England
2013 - 2016
- Graduated with first-class honours.
- Awarded Dean’s Award for Acedemic Excellence during second year.
- Demoed game engine architecture project (C++ DirectX11) at industry event Develop:Brighton
- Awarded Best Games Technology Project and Outstandiing Contribution to Cohort Integration during third year.
Rainhill High Sixth Form College
2011 - 2013
- Grade A - A2 Level Mathematics
- Grade B - A2 Level Geography
- Grade Distinction - Level 3 National Certificate in ICT
- Grade A - AS Level Arts and Design: Graphic Communications
Rainhill High School Media Arts College
2007 - 2011
- Grade A* - Maths, Statistics
- Grade A - Additional Science, Art Graphics, English, Geography, Media Studies
- Grade B - Product Design, Science
- Grade Merit - ICT
Other
- Level 2 Award in Team Leading.
- Silver Duke of Edinburgh’s Award.
- QVC Centre Top Performer during employ-ability training day.